

Museum Of Simulation Technology Demo Software Tool That Opening up the theatre for questions means the public is able to come in and ask any questions about Game Development, Minerva Prime, and anything in between! We’re always working on something, so they’ll also be able to see art assets in progress, and new features being debugged and tested along the way.Museum Of Simulation Technology Demo By polonoga1980 Follow | Public This means we can also test out new features in their early stages, and catch any critical bugs early on. Since Minerva Prime is set up in the Bush Theatre, we are given the opportunity to test out the game with our target audience as often as three times a week. People who don’t normally play video games often are the best to test it out, so we can see if we’ve made things clear enough in the game, and most importantly - fun enough. Testing Minerva Prime ourselves doesn’t give us a clear idea of whether or not something is working properly because we, as developers, are too familiar with the game. Demos give them a chance to try Minerva Prime out for themselves we get valuable feedback from our target audience, and the public gets to see the game grow and change over time, based on that very feedback!įeedback is a huge part of Game Development for a couple of reasons. The different modes focus on giving museum-goers a look behind the scenes of making a video game. For each time slot, we always post what “mode” we’ll be in. Depending on our deadlines, we’ll open up the Bush Theatre for questions, demos, or just observation for a couple hours at a time. to 3 p.m., Saturdays from noon to 4 p.m., and Mondays from 11:30 a.m. Typically, our team is at the museum on Fridays from 11 a.m. It’s a lot of work, but it’s given me a good idea of what working in a Game Development studio will be like! I oversee both sides of the project, art and programming, and make sure the team is on track with deadlines and hitting milestones. My role in the Minerva Prime project is project manager and programmer.

Since taking it over, we’ve expanded the previous team’s polished mission into five separate missions, as well as a main VR hub and colony to explore. The project was handed over to our current team during the spring of 2018, with a solid foundation to build on. Currently, Minerva Prime is in its second and final phase.
